Devlog 2 - Foliage shader
No Eye Deer » Devlog
I decided to try and implement an animated displacement map shader to add to the foliage sprites (all of the trees). While it worked, and saved time on animation by adding a sort of wave effect to the trees, it clashes with the script that fades out the trees when you walk behind them. I've decided to keep the shader - because it looks cool.
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No Eye Deer
A small pixel-art environment to walk around and talk to unique characters.
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- Devlog 1 - Added animationsMar 26, 2019